Friday, December 9, 2016

Body scaling Idea for IMPERIUM

Three body type sizes: small, med, large. (1,2,3)
Small=5.5ft
Med=6ft
Large=6.5ft
Three types of physiques: slight, muscular, stocky (1,2,3)
Slight=thin, no muscle definition
Muscular=defined physique
Stocky=thick, heavyset body
Three armor and weapon tiers: small, med, heavy

Point values determine anim styles

(2-3) Small body+slight physique=fast, large stamina bonus, agility feats(wall jumping, double jumps), locked out of heavy armor and weaponry. Flavor: Agile anim style
(4) Med body+muscular physique=average speed, no stamina bonus, can use both heavy armor and weaponry and agility feats. Balanced anim style
(5-6) Large body+stocky physique=slow, hyper armor bonus, locked out of agility feats, no penalty for heavy weapons and armor. Tank anim style

Pure classes get bonuses in their style e.g. A (1) body with (1) physique gets extra stamina, a (3) body with (3) physique gets extra hyper armor. Balanced(2,2) is more versatile, but lacks bonuses.

Body type mechanic
 The three body types will also have gameplay implications, those being: Attack damage, damage absorption, stamina, and dodging.

Agile/slight body type
Attack dmg: 1
Dmg absorption: 1
Stamina: 3
Dodge: 3

Muscular/medium body type
Attack dmg: 3
Dmg absorption: 2
Stamina: 2
Dodge: 2

Heavy/tank body type
Attack dmg: 3
Dmg absorption: 3
Stamina: 1
Dodge:1

In a perfect world, this system is balanced and flawless...