Small=5.5ft
Med=6ft
Large=6.5ft
Three types of physiques: slight, muscular, stocky (1,2,3)
Slight=thin, no muscle definition
Muscular=defined physique
Stocky=thick, heavyset body
Slight=thin, no muscle definition
Muscular=defined physique
Stocky=thick, heavyset body
Three armor and weapon tiers: small, med, heavy
Point values determine anim styles
(2-3) Small
body+slight physique=fast, large stamina bonus, agility feats(wall jumping,
double jumps), locked out of heavy armor and weaponry. Flavor: Agile anim
style
(4) Med body+muscular physique=average speed, no stamina bonus, can use both
heavy armor and weaponry and agility feats. Balanced anim style
(5-6) Large body+stocky
physique=slow, hyper armor bonus, locked out of agility feats, no
penalty for heavy weapons and armor. Tank anim style
Pure
classes get bonuses in their style e.g. A (1) body with (1) physique
gets extra stamina, a (3) body with (3) physique gets extra hyper armor.
Balanced(2,2) is more versatile, but lacks bonuses.
Body type mechanic
The three body types will also have gameplay implications, those being: Attack damage, damage absorption, stamina, and dodging.
Agile/slight body type
Attack dmg: 1
Dmg absorption: 1
Stamina: 3
Dodge: 3
Muscular/medium body type
Attack dmg: 3
Dmg absorption: 2
Stamina: 2
Dodge: 2
Heavy/tank body type
Attack dmg: 3
Dmg absorption: 3
Stamina: 1
Dodge:1
Body type mechanic
The three body types will also have gameplay implications, those being: Attack damage, damage absorption, stamina, and dodging.
Agile/slight body type
Attack dmg: 1
Dmg absorption: 1
Stamina: 3
Dodge: 3
Muscular/medium body type
Attack dmg: 3
Dmg absorption: 2
Stamina: 2
Dodge: 2
Heavy/tank body type
Attack dmg: 3
Dmg absorption: 3
Stamina: 1
Dodge:1
In a perfect world, this system is balanced and flawless...