Friday, December 9, 2016

Body scaling Idea for IMPERIUM

Three body type sizes: small, med, large. (1,2,3)
Small=5.5ft
Med=6ft
Large=6.5ft
Three types of physiques: slight, muscular, stocky (1,2,3)
Slight=thin, no muscle definition
Muscular=defined physique
Stocky=thick, heavyset body
Three armor and weapon tiers: small, med, heavy

Point values determine anim styles

(2-3) Small body+slight physique=fast, large stamina bonus, agility feats(wall jumping, double jumps), locked out of heavy armor and weaponry. Flavor: Agile anim style
(4) Med body+muscular physique=average speed, no stamina bonus, can use both heavy armor and weaponry and agility feats. Balanced anim style
(5-6) Large body+stocky physique=slow, hyper armor bonus, locked out of agility feats, no penalty for heavy weapons and armor. Tank anim style

Pure classes get bonuses in their style e.g. A (1) body with (1) physique gets extra stamina, a (3) body with (3) physique gets extra hyper armor. Balanced(2,2) is more versatile, but lacks bonuses.

Body type mechanic
 The three body types will also have gameplay implications, those being: Attack damage, damage absorption, stamina, and dodging.

Agile/slight body type
Attack dmg: 1
Dmg absorption: 1
Stamina: 3
Dodge: 3

Muscular/medium body type
Attack dmg: 3
Dmg absorption: 2
Stamina: 2
Dodge: 2

Heavy/tank body type
Attack dmg: 3
Dmg absorption: 3
Stamina: 1
Dodge:1

In a perfect world, this system is balanced and flawless...

Wednesday, November 2, 2016

Environments

Champions are in reality sacrifices sent to fight for the honor of defending the realm against the periodic return of a Dark God. Every century, each tribe sends its greatest warrior to the Dying Lands to battle for the right to face the Dark God. This warrior must best the dangers of the Dying Lands and the other champions in order to earn the Blessing of the (fill in blank). Only one warrior can be granted this boon.

Somber Hills (Misty Autumn Forest)
Old fallen leaves, New England styles trees. Overcast sky with layers of thick clouds. Red, orange, yellow, and gray. Light is dim and diffuse, late morning. Light drizzle and fog. Leads into the Depths. Serves as an entry point into the Vile Marsh.

Vile Marsh (Dagobah Swamp)
Flat ground. Knee deep murky water. Heavy mist and ground fog. Large mangrove trees. Dim diffuse lighting. Lots of small annoying swamp inhabitants and Baba Yaga.

The Temple in the Deep (Subterranean Caverns)
An enormous watery cavern. Nearly pitch black. Torches, bioluminescence, and magical spells are the only sources of light. Light keeps most creatures at bay, but how long till your light fades before you reach the Temple of the Vampire God?

The Labyrinth of Iron Shadows (Armored Minotaur Dungeon)
Large stone labyrinth. Many weak human sized mobs. Much treasure. A huge Minotaur, extremely powerful. Minotaur stomps very loudly with each step. Will stop if he hears you and will wait to ambush when you are close. Sometimes will rush to find you once you've been detected. Labyrinth has vantage points which let you see areas of the maze from above, although this puts you in view of enemies also. Serves as an entry point into the Dead Wastes.

The Blighted Citadel (Hellish Castle Battleground)
A lifeless, desiccated land of slate black rock, dust, and bone dry foliage. The sky is filled with the soot of a nearby volcano. Lava flows, and steam geysers erupt suddenly. Bones of colossal beasts litter this land.

Lord's Haunt(Sleepy Hollow Forest)
Classic dense twisted forest. Perpetual night. The moon provides temporary solace for when its light is obscured, the most deadly denizens of the forest emerge. Rolling hills and bridges hide many dangers.

Greymist Highlands(Scottish Highlands)
The foothills of the Daggerspine. Greymist is home to the crumbling ruins of a fallen empire. Wind buffeted, green hills give way to thick rolling fogs that obscure death in a thousand forms.

Sin of Winter(Cimmerian Tundra)
A frozen northern land beset by blizzards, ravenous arctic wolves, and the ghosts of a long forgotten Kingdom. Decayed fortresses and treacherous footing have claimed countless lives in this cursed mountainous realm.